Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about a gaming topic he wishes he’d been more proactive about in the past

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=KePsEzN-IAM Keeping Rewards in sight This episode is a bit like a note-to-self about a topic I wish I'd been more proactive about … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about a gaming topic he wishes he’d been more proactive about in the past

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how file naming and labeling is an important consideration in any development project

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=XMzR5mJHPDg Name Files Logically I've also prepared a Programming & Tech category—though I'll do my best to keep things simple. Given the confidential … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how file naming and labeling is an important consideration in any development project

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares how there’s one thing you should never forget when working with computers

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=Ik3deWOVCHI Try Telling That to the Player Working with computers can be a real headache at times. You have to tell them everything … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares how there’s one thing you should never forget when working with computers

Video: Super Smash Bros. Ultimate director Masahiro Sakurai takes a look at Kirby Super Star and breaks down the two major themes it was built on

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=PkeETXCSn5M Kirby Super Star In my latest Game Concepts video, I'll be taking a look at Kirby Super Star and breaking down the … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai takes a look at Kirby Super Star and breaks down the two major themes it was built on

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains the importance of giving “weight” to buttons in video games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=9qzUwoKT9T8 Giving "Weight" to Buttons When I was a kid, I was blown away by how I could use my hands to move … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains the importance of giving “weight” to buttons in video games

Super Smash Bros. Ultimate director Masahiro Sakurai uploads new video to his official YouTube channel to talk about the on-screen elements of UI in games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=UjW_TTNtXEM Clarity vs. Style UI—short for user interface. In this category, I'll be talking about the on-screen elements of UI in games, such … Continue reading Super Smash Bros. Ultimate director Masahiro Sakurai uploads new video to his official YouTube channel to talk about the on-screen elements of UI in games

Super Smash Bros. Ultimate director Masahiro Sakurai uploads new video to his official YouTube channel to explain how he tries to be sensitive about how long players have to wait before they actually start playing when he’s making games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=PlbwQ_rntCM Just Let Them Play! When I'm making games, I try to be sensitive about how long players have to wait before they … Continue reading Super Smash Bros. Ultimate director Masahiro Sakurai uploads new video to his official YouTube channel to explain how he tries to be sensitive about how long players have to wait before they actually start playing when he’s making games

Super Smash Bros. Ultimate director Masahiro Sakurai uploads new video to his official YouTube channel to discuss some of the myriad special effects used in games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=kcYDrtRvuKg Make It "Pop" In the Effects category, I'll be discussing some of the myriad special effects used in games. Additive blending and … Continue reading Super Smash Bros. Ultimate director Masahiro Sakurai uploads new video to his official YouTube channel to discuss some of the myriad special effects used in games