Video: Super Smash Bros. Ultimate director Masahiro Sakurai explores a few ways you can make simplistic and repetitive sequences more fun

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=IM9P9NIKo10 Good Errands and Bad Errands [Planning & Game Design] Many games rely on repeating the same gameplay, which naturally leads to simplistic … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explores a few ways you can make simplistic and repetitive sequences more fun

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you need to do what you can to make CG models feel like they belong in your game world

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=A6Rbb5sK4nI Get the Sense of Scale Right [Graphics] The CG models we make for games don't come with a built-in sense of scale. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you need to do what you can to make CG models feel like they belong in your game world

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares some of the things he kept in mind with attack poses while working on Super Smash Bros.

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=99gdMDF7V2E Attack Poses [Animation] Of all the different poses, attack poses are quite possibly the most vital. If they don't come across well, … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares some of the things he kept in mind with attack poses while working on Super Smash Bros.

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why the center point shouldn’t anchor to the player character

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=kLmd2F8LaLk Don't Anchor Your Center Point [Design Specifics] While the center point generally follows the player character, it shouldn't anchor to them. Why … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why the center point shouldn’t anchor to the player character

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how you have the potential to change things if you’re part of the dev team

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=f3UjN6cCBYY Don't Wait to Speak Your Mind [Team Management] If you're part of the dev team, you have the potential to change things. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how you have the potential to change things if you’re part of the dev team

Video: Super Smash Bros. Ultimate director Masahiro Sakurai reveals how Kirby Air Ride was his first time making consecutive games on a single console

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=bRDAYgRns4E Kirby Air Ride [Game Concepts] Kirby Air Ride was actually my first time making consecutive games on a single console! At this … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai reveals how Kirby Air Ride was his first time making consecutive games on a single console

Video: Super Smash Bros. Ultimate director Masahiro Sakurai reveals how he prefers to buy digital console games over physical

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=ynBcgPh8xV4 Team Digital or Team Physical? [Grab Bag] When you buy games, do you prefer to buy them physically or digitally? As for … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai reveals how he prefers to buy digital console games over physical

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about a method he uses often when thinking up ideas for a new game

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=7VD0K1Sr5u0 Deconstruct, Analyze, and Rebuild [Planning & Game Design] The title refers to a method I use often when thinking up ideas for … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about a method he uses often when thinking up ideas for a new game