Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares a few of the rare pieces from his collection of game-related items

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=Yk8WsbCQXGc Show and Tell: Some Rare Belongings [Grab Bag] Given my history, I've accumuled a fair amount of game-related items over the years. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares a few of the rare pieces from his collection of game-related items

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how deepening game essence can reduce broad appeal

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=ML5wdEWpTuA More Game Essence Means Less Broad Appeal [Game Essence] This is the 17th Game Essence video, but today, we'll dive into a … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how deepening game essence can reduce broad appeal

Video: Super Smash Bros. Ultimate director Masahiro Sakurai uses a true story from Smash Bros. to explain why arranging music is trickier than you might think

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=2iWqCSO98jU The Original Piece is Always Right [Audio] Arranging music is trickier than you might think—a point I'll explain today using a true … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai uses a true story from Smash Bros. to explain why arranging music is trickier than you might think

Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces some of the knockback systems used in Super Smash Bros.

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=HVktK4a9Yfo Knockback in Super Smash Bros. [Programming & Tech] Super Smash Bros. is all about knockback, so the knockback systems are very detailed. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces some of the knockback systems used in Super Smash Bros.

Super Smash Bros. series director Masahiro Sakurai shares memories on each of the fighter reveal videos through the years, Part 2 is out now

Nintendo is now looking back at Super Smash Bros. fighter reveals with Masahiro Sakurai. Read on below to learn more: Take a look back at Super Smash Bros. fighter reveals with Masahiro Sakurai! – Part 2 Now that the final fighter has been released for Super Smash Bros. Ultimate for Nintendo Switch, we’re taking a look back over … Continue reading Super Smash Bros. series director Masahiro Sakurai shares memories on each of the fighter reveal videos through the years, Part 2 is out now

Full breakdown of the final fighter adjustments for Super Smash Bros. Ultimate with changes to Mewtwo, Peach, Daisy, Ice Climbers, Rosalina & Luma, Mega Man, Sora and more

A new update has been made available for Super Smash Bros. Ultimate. Read on below to learn more: Super Smash Bros. Ultimate Update Ver. 13.0.1 - Fighter Adjustments Applies to:  Nintendo Switch Family, Nintendo Switch, Nintendo Switch Lite, Nintendo Switch - OLED Model Fighter Adjustments Fighter Move Change Donkey Kong Neutral Attack 2 Increased the amount … Continue reading Full breakdown of the final fighter adjustments for Super Smash Bros. Ultimate with changes to Mewtwo, Peach, Daisy, Ice Climbers, Rosalina & Luma, Mega Man, Sora and more