Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should take care to make your game’s selling points clear, especially if you’re creating a new IP

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=-4oPgNbnJCI Show the Actual Game! [Marketing] The first thing I want to know before buying a game is what it's actually like! Take … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should take care to make your game’s selling points clear, especially if you’re creating a new IP

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares an example of something he still checks by eye even in the modern day

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=240NQ--7xvU Dealing With Color Disparity [Graphics] Tune in for an example of something I still check by eye even in the modern day. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares an example of something he still checks by eye even in the modern day

The original Super Smash Bros. was released 25 years ago for Nintendo 64

The original Super Smash Bros. was released 25 years ago for Nintendo 64. Celebrate this special day by watching the below informative video from the folks at Did You Know Gaming: Super Smash Bros Secrets - Did You Know Gaming? Feat. Dazz In this video, Did You Know Gaming shows some secrets and Easter eggs … Continue reading The original Super Smash Bros. was released 25 years ago for Nintendo 64

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shows how to create sprites using nothing but lines of data—the origin of pixel art

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=5pJC1YLMbhk Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag] Today, I'll be showing you how to create sprites using nothing … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shows how to create sprites using nothing but lines of data—the origin of pixel art

Video: Super Smash Bros. creator director Masahiro Sakurai explains how flipped animation works in games like Super Smash Bros. Ultimate

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=TJDMDxnWU5g Flipped Animation [Animation] When two Kirbys stand opposed in Smash Bros., players can see both of their faces. Likewise, you can see … Continue reading Video: Super Smash Bros. creator director Masahiro Sakurai explains how flipped animation works in games like Super Smash Bros. Ultimate

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s important to let players skip and pause cutscenes

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=Y4-eS6Ezui8 Let Them Skip, Let Them Pause [UI] Imagine watching a DVD or streaming service that didn't let you pause, skip ahead, or … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s important to let players skip and pause cutscenes

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how the effect left behind in the wake of a sword swing is made

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=X0GdWg2Q7z8 Blade Trails [Effects] The effect left behind in the wake of a sword swing is what I call a "blade trail." In … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how the effect left behind in the wake of a sword swing is made

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares his thoughts on why we play just for the sake of play

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=g5uooUqdXXs What is “Play”? [Game Essence] Why do we play just for the sake of play? What about it is so fun? Today, I'd … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares his thoughts on why we play just for the sake of play