Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about what it was like experiencing the Family Computer and the NES back in its heyday

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=PHBKYrnIUmY The Family Computer (and the NES) [Grab Bag] Without the Famicom (and NES), the video game industry might have grown in an … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about what it was like experiencing the Family Computer and the NES back in its heyday

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses why praising players is the right thing to do

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=fryDyXROp8A Praise the Player! [Planning & Game Design] People play games to feel good! Don't hold back on praising them at every step … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses why praising players is the right thing to do

Video: Super Smash Bros. Ultimate director Masahiro Sakurai gives a general overview on how to manage and track tasks over the course of a project

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=7NpLxkkeh6Y Using Tickets to Manage Tasks [Programming & Tech] Today, I'll give a general overview on how to manage and track tasks over … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai gives a general overview on how to manage and track tasks over the course of a project

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why adding effects to your text and subtitles can be a great way to increase the emotion and expression beyond what’s expected from just plain text

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=bZSNYX5CVpw Emphasizing Text [UI] When making a game, it's possible to add effects to your text and subtitles. Depending on what kind of … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why adding effects to your text and subtitles can be a great way to increase the emotion and expression beyond what’s expected from just plain text

Video: Super Smash Bros. Ultimate director Masahiro Sakurai showcases Sodatete! Kouchuu Ouja Mushiking

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=b3Fd8pBK0EA Sodatete! Kouchuu Ouja Mushiking [Game Concepts] I doubt too many of my overseas viewers will know about this handheld digital game. The … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai showcases Sodatete! Kouchuu Ouja Mushiking

Video: Super Smash Bros. Ultimate director Masahiro Sakurai looks at a school of thought regarding game animation which was used by a renowned film director on a certain title

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=Ivwt37x-2EU Exaggerate to Make Up for Information Loss [Animation] This episode, we'll be looking at a school of thought regarding game animation which … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai looks at a school of thought regarding game animation which was used by a renowned film director on a certain title

Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a practical method he uses when supervising the creation of graphical assets

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=s08NT-TVCvU Supervising Art Through Retouches [Graphics] For game directors, the ability to convey their vision clearly to team members is an absolute must. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a practical method he uses when supervising the creation of graphical assets

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why making game sound effects realistic may help convey more information

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=6Ns03q8noEA Audio as Fiction and Non-Fiction [Audio] Sound effects in games tend to be exaggerated, but making them realistic may help convey more … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why making game sound effects realistic may help convey more information