Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about maintaining momentum when writing proposals

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=1cFrEoiziDA Prep Your Proposals Hot and Fast [Work Ethic] I've spoken previously about writing proposals, but this time I'd like to talk about … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about maintaining momentum when writing proposals

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the potential of games that literally only use a single button

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=tafG03n89MY The Potential of One Button [Planning & Game Design] The simplest approach to a game's controls is to distill them down to … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the potential of games that literally only use a single button

Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces some of the various roles on a game development team

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=Hk2npGxEQRo Jobs in Game Development [Team Management] I'm asked about this topic often, so today I'll be introducing some of the various roles … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces some of the various roles on a game development team

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the lead-in, which is the first part of an attack animation

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=E8DKndKkHw8 Making Lead-ins Instant and Impactful [Animation] The first part of an attack animation is called the lead-in. While these might look like … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the lead-in, which is the first part of an attack animation

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the need for leniency on the part of game developers

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=MVsVTgJKuzU Let Players Cheat the System [Game Essence] Today, I'll talk about the need for leniency on the part of game developers. Making … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the need for leniency on the part of game developers

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how being able to change parameters on the fly is vital when adjusting a game’s balance

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=nGaajB8m5Q0 Making Your Game Easy to Tune [Programming & Tech] These days, a great number of people are involved in adjusting a game's … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how being able to change parameters on the fly is vital when adjusting a game’s balance

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how we wouldn’t be where we are now without our past accomplishments

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=CVQ4PuihnTk That Was Then, This Is Now [Grab Bag] I've been wrapped up in video games for a long time, so I'm familiar … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how we wouldn’t be where we are now without our past accomplishments

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how he encourages the modeling team to focus their energy toward the elements players will see most frequently

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=NBXt-Uq7dHg Distinguishing Between Major and Minor Elements [Graphics] The modeling team is always eager to make things incredibly detailed, but you need to … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how he encourages the modeling team to focus their energy toward the elements players will see most frequently