Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses the method he uses to help people understand his ideas quickly

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=2Iiu1k16Ukc Writing Game Proposals [Work Ethic] This topic can be relevant to more than just games, so it felt right at home in … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses the method he uses to help people understand his ideas quickly

Video: Super Smash Bros. Ultimate director Masahiro Sakurai dives into how most action games feature the ability to jump and shares some insight into a secret jump design of his own

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=noKsDZ-UPq8 Jump Physics [Design Specifics] Most action games feature the ability to jump, which tells you just how important a move it is. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai dives into how most action games feature the ability to jump and shares some insight into a secret jump design of his own

Video: Masahiro Sakurai focuses on the fundamentals of attack animations in games like Super Smash Bros. Ultimate

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=LewXWM7HDd8 Breaking Down Attack Animations [Animation] Lead-ins, attacks, follow-throughs... There are various ways to refer to them, but these fundamentals of attack animations … Continue reading Video: Masahiro Sakurai focuses on the fundamentals of attack animations in games like Super Smash Bros. Ultimate

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about what you need to do to get a job and making a living making games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=_-WyivvfibM Making a Living Making Games [Planning & Game Design] I'm sure there's no shortage of aspiring game developers who watch this show. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about what you need to do to get a job and making a living making games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how the appropriate display size for game text isn’t necessarily the same for each language

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=W1ubngQNJpw Text Size [UI] Today, I'll talk about how the appropriate display size for game text isn't necessarily the same for each language. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how the appropriate display size for game text isn’t necessarily the same for each language

Video: Masahiro Sakurai reveals how he balances the different volumes for various sound effects in game design when developing games like Super Smash Bros. Ultimate

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=qKjD5qbLUeI Strike a Balance with Sound Effects [Audio] How does one balance the different volumes for various sound effects in game design? You … Continue reading Video: Masahiro Sakurai reveals how he balances the different volumes for various sound effects in game design when developing games like Super Smash Bros. Ultimate

Video: Super Smash Bros. Ultimate director Masahiro Sakurai focuses on why games today cost nearly the same as they did decades ago

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=i6jKMAU3aJ8 The Price of Games [Grab Bag] It's Grab Bag time again! As someone who has worked on plenty of large-scale game projects … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai focuses on why games today cost nearly the same as they did decades ago

Video: Super Smash Bros. Ultimate director Masahiro Sakurai focuses on emphasizing objects with collision, a topic he talks about frequently with artists who work on Smash stages

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=FfPN4ZGgBpo Emphasize Objects with Collision [Graphics] This is a topic I talk about frequently with artists who work on Smash stages. The fact … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai focuses on emphasizing objects with collision, a topic he talks about frequently with artists who work on Smash stages