Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how the act of making game demos is far more challenging than you might expect

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=PfNtg0tSGDY Game Demos [Marketing] Demos can make for great promotional opportunities for your games! But the act of making them is far more … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how the act of making game demos is far more challenging than you might expect

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how employing scaling effectively can dramatically alter an object’s feel

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=Sm0LAm4sJKc Squashing and Scaling [Animation] Scaling refers to changing the size of an object or polygon. While it's used less often than rotation … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how employing scaling effectively can dramatically alter an object’s feel

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should always be aware of where the player will be looking when you’re creating a game

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=-Fhj07C1ou0 Maps Are Game Screens, Too [Design Specifics] Have you ever found yourself exploring a huge world in a game, only to be … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should always be aware of where the player will be looking when you’re creating a game

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how neither Kirby nor Super Smash Bros. would exist today without Family BASIC

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=89_FhHQ5n-g Family BASIC [Programming & Tech] Without Family BASIC, neither Kirby nor Super Smash Bros. would exist today! In this video, I'll introduce … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how neither Kirby nor Super Smash Bros. would exist today without Family BASIC

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how to put control back in the player’s hands before they give up on it entirely after losing a life

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=oSi0wEJHLuA Make Retries Quick [Game Essence] The player lost a life, and now they're rapidly losing interest in your game, too... Put control … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how to put control back in the player’s hands before they give up on it entirely after losing a life

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares some recordings of a game music concert series he was involved in called PRESS START

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=zJcPrrjFNFw ♪ PRESS START [Grab Bag] Today, with permission from all related parties, I'd like to share some recordings of a game music … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares some recordings of a game music concert series he was involved in called PRESS START

Video: Super Smash Bros. Ultimate director Masahiro Sakurai uses a few examples to discuss what makes games writing different compared to writing stories for novels, movies and anime

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=ssvIEm_2mYM Game Writing is Unique [Planning & Game Design] Writing stories for novels, movies, and anime is quite different than writing for games! … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai uses a few examples to discuss what makes games writing different compared to writing stories for novels, movies and anime

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses what you should consider when choosing a target audience

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=50Khnf80P7M Branching Tastes [Work Ethic] The games and media we interact with when we're young shape our values as we grow older. You … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses what you should consider when choosing a target audience