Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares practical points to consider when creating game visuals on his official YouTube channel

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called “Masahiro Sakurai on Creating Games.” Check out the latest batch of uploaded content via the embedded videos below:

Draw the Light, Not the Asset

In the Graphics category, we’ll talk about making art for games. I won’t be sharing tool tutorials and such, but rather practical points to consider when creating game visuals.

Hmm, that last image of a forest could’ve used a little more emphasis on the shadows…

Squeeze and Release

Isn’t it strange how games stress you out in order to make you feel good? What’s going on there??

Lots of games draw inspiration from other works, but rather than just mimic the rules of other games, wouldn’t it be better to understand what makes them fun at a fundamental level and then use that to create something truly new and innovative? This is what I try to do, at least.

Game Development Isn’t a Game

In the Work Ethic category, I’d like to talk about the ways we approach and prepare for our jobs. How we think and feel about our work is important—we’re not robots, after all.

The topics in this category are recommended for all lines of work, not just games!

This time, we’ll be talking about what it means to be a professional.

Stop for Big Moments!

Have you ever heard of something called “hit stop”? The thinking behind it can be applied to more than just hits—in fact, it’d be a waste to only use it there!

By the way, an extra point regarding those additional effects shown at the end of the video: using slow motion only briefly and then returning to normal speed would make the effect even more impactful.

Masahiro Sakurai’s Creative Works

This video offers a brief introduction to my major creative works as of 2022. I’ve been involved in numerous other projects as well, of course, but for games in particular, I chose to only include works that I’ve directed personally.

When you hear the word “director,” you might think of someone managing teams or providing general oversight, but in addition to that, I also come up with ideas and work on the actual game design, too.

About This Channel

Join me as I kick off my new channel, “Masahiro Sakurai on Creating Games,” with an overview of the kinds of things I’ll be talking about.
Why am I making a channel, exactly?
You’ll find out in this video.

Source: Masahiro Sakurai

7 thoughts on “Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares practical points to consider when creating game visuals on his official YouTube channel

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.