Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called “Masahiro Sakurai on Creating Games.” Check out the latest batch of uploaded content via the embedded video below:
How I Stuck With My Column [Work Ethic]
My Weekly Famitsu column, Think About the Video Games, ran for 18 years and 9 months. How did I manage to keep it going that long? You’ll find out in this video.
Dying Comes as a Relief? [Game Essence]
A study found that players feel anxiety after defeating an opponent, and relief when they themselves are defeated. You’d expect it would be the opposite, right?
Praise the Player! [Planning & Game Design]
People play games to feel good! Don’t hold back on praising them at every step along the way!
Using Tickets to Manage Tasks [Programming & Tech]
Today, I’ll give a general overview on how to manage and track tasks over the course of a project. No matter what the scope is of your game, you’ll want to have a system like this.
Emphasizing Text [UI]
When making a game, it’s possible to add effects to your text and subtitles. Depending on what kind of game you’re making, these can be great tools to increase the emotion and expression beyond what’s expected from just plain text.
About This Channel
Join me as I kick off my new channel, “Masahiro Sakurai on Creating Games,” with an overview of the kinds of things I’ll be talking about.
Why am I making a channel, exactly?
You’ll find out in this video.
Source: Masahiro Sakurai
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