Video: Super Smash Bros. Ultimate director Masahiro Sakurai uses a true story from Smash Bros. to explain why arranging music is trickier than you might think

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=2iWqCSO98jU The Original Piece is Always Right [Audio] Arranging music is trickier than you might think—a point I'll explain today using a true … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai uses a true story from Smash Bros. to explain why arranging music is trickier than you might think

Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces some of the knockback systems used in Super Smash Bros.

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=HVktK4a9Yfo Knockback in Super Smash Bros. [Programming & Tech] Super Smash Bros. is all about knockback, so the knockback systems are very detailed. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces some of the knockback systems used in Super Smash Bros.

Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a concept he uses that lets him pour himself into his work and push onward with proposals

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=UVnLW47cpFk Keep Your Internal Pressure High [Work Ethic] There's a concept I utilize that lets me pour myself into my work and push … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a concept he uses that lets him pour himself into his work and push onward with proposals

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it tends to be a lot of work to make animations for all the unique body types in Smash Bros.

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=0xHE3ypX96U Damage Animations [Animation] Damage animations are a type of feedback from the game to the player, so they're actually very important! With … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it tends to be a lot of work to make animations for all the unique body types in Smash Bros.

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses some experiences he’s had that he’ll never forget

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=6P8zwwQ9OhU Unexpected Results [Design Specifics] It's nice to release a game and be wholly satisfied in how it came out! But when you're … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses some experiences he’s had that he’ll never forget

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how a product has to meet certain standards and follow guidelines like ESRB game ratings before it can see the light of day

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=HgvheCHsExA Guidelines [Grab Bag] All sorts of rules govern the products we see. Before a product can see the light of day, it … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how a product has to meet certain standards and follow guidelines like ESRB game ratings before it can see the light of day

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how throwing realistic and cartoony characters all into a game as-is might not result in a cohesive visual style

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=luB-5GqW55Q A Fight Between Live Action and Animation [Graphics] Some characters are realistic! Some characters are cartoony! Just throwing them all into a … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how throwing realistic and cartoony characters all into a game as-is might not result in a cohesive visual style

Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a basic, sensible method he uses to keep everything in order

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=ZzCfzwe23kw Staying Organized with Hierarchical Outlines [Planning & Game Design] Have you ever had trouble organizing ideas, proposals, spec docs, stories, or reports? … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a basic, sensible method he uses to keep everything in order