Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about using parameters to establish characters

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=zwiS1L6QVY0 Using Parameters to Establish Characters [Planning & Game Design] Games are made up of sets of numbers, but it's up to their … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about using parameters to establish characters

Video: Nintendo highlights Super Smash Bros. Ultimate among several other Nintendo Switch games that feature Princess Peach including the new Princess Peach Showtime!

Nintendo is now highlighting a number of Nintendo Switch games featuring Princess Peach. Read on below to learn more: https://twitter.com/NintendoEurope/status/1776927904024190985 These games may have you shouting, “It’s Peach time!” Regal and kind, Peach is the beloved princess of the Mushroom Kingdom. But don’t let her formal gown and crown fool you, she’s not afraid to … Continue reading Video: Nintendo highlights Super Smash Bros. Ultimate among several other Nintendo Switch games that feature Princess Peach including the new Princess Peach Showtime!

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s important to make ambient sounds as natural and subtle as possible

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=jAgi6Uk1CU0 Balancing Ambient Sounds [Audio] Ambient sounds are likely the least exciting audio you'll hear in a game. All the same, they're vital … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s important to make ambient sounds as natural and subtle as possible

Video: Super Smash Bros. Ultimate director Masahiro Sakurai examines games that can really pull you in, even without any inherent push and pull

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=4SFOO23m-bI Making "Work" Games Fun [Game Essence] While this episode falls under the Game Essence category, game essence isn't the only thing that … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai examines games that can really pull you in, even without any inherent push and pull

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how you’ll need a system for implementing handicap settings for more casual games that will be enjoyed by a wider audience

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=-aA_mjpCPMg Handicap Systems [Design Specifics] In competitive scenes, it's expected for each player's skill to be directly reflected—but not all games need to … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how you’ll need a system for implementing handicap settings for more casual games that will be enjoyed by a wider audience

Video: Super Smash Bros. Ultimate director Masahiro Sakurai defines “game essence” as risk and reward, and explores how it impacts the push and pull at the heart of games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=EehkCHMll2o B: Game Essence 1 (Category Compilation) #01~#06 In Category B: Game Essence, I define "game essence" as risk and reward, and explore … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai defines “game essence” as risk and reward, and explores how it impacts the push and pull at the heart of games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses the sense of scale for unique effects

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=rXwo0qcKJDk Making Effects the Right Size [Effects] Effects lack physical presence and are regulated by time, so their density is extremely important! This … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses the sense of scale for unique effects

New spirits from Super Mario Bros. Wonder and Princess Peach Showtime will be added to the Super Smash Bros. Ultimate Spirit Board for five days starting March 21

Nintendo has announced the latest in-game event for Super Smash Bros. Ultimate, and fans are definitely going to want to take part in it! Read on below to learn more: Showtime and Wonder Spirits! New spirits from Super Mario Bros. Wonder and Princess Peach: Showtime! make their way onto the Spirit Board in this event! Defeat them … Continue reading New spirits from Super Mario Bros. Wonder and Princess Peach Showtime will be added to the Super Smash Bros. Ultimate Spirit Board for five days starting March 21