Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why adding effects to your text and subtitles can be a great way to increase the emotion and expression beyond what’s expected from just plain text

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=bZSNYX5CVpw Emphasizing Text [UI] When making a game, it's possible to add effects to your text and subtitles. Depending on what kind of … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why adding effects to your text and subtitles can be a great way to increase the emotion and expression beyond what’s expected from just plain text

Nintendo highlights Super Smash Bros. Ultimate among several other Nintendo Switch games that feature Bowser

Nintendo is now highlighting a number of Nintendo Switch games featuring Bowser. Read on below to learn more: Meet the Mushroom Kingdom’s most lovable rabble-rouser! He’s big. He’s bad. He’s been known to spit hot fire. He’s Bowser! In games, every great hero needs a great rival. Luckily (or maybe unluckily?) for Mario, Bowser has … Continue reading Nintendo highlights Super Smash Bros. Ultimate among several other Nintendo Switch games that feature Bowser

Video: Super Smash Bros. Ultimate director Masahiro Sakurai showcases Sodatete! Kouchuu Ouja Mushiking

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=b3Fd8pBK0EA Sodatete! Kouchuu Ouja Mushiking [Game Concepts] I doubt too many of my overseas viewers will know about this handheld digital game. The … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai showcases Sodatete! Kouchuu Ouja Mushiking

Video: Super Smash Bros. Ultimate director Masahiro Sakurai looks at a school of thought regarding game animation which was used by a renowned film director on a certain title

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=Ivwt37x-2EU Exaggerate to Make Up for Information Loss [Animation] This episode, we'll be looking at a school of thought regarding game animation which … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai looks at a school of thought regarding game animation which was used by a renowned film director on a certain title

Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a practical method he uses when supervising the creation of graphical assets

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=s08NT-TVCvU Supervising Art Through Retouches [Graphics] For game directors, the ability to convey their vision clearly to team members is an absolute must. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a practical method he uses when supervising the creation of graphical assets

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why making game sound effects realistic may help convey more information

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=6Ns03q8noEA Audio as Fiction and Non-Fiction [Audio] Sound effects in games tend to be exaggerated, but making them realistic may help convey more … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why making game sound effects realistic may help convey more information

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how when the more members you have on a team, the more work you need to put into management and communication

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=1-iZFmenARA Ten People Can Produce Seven People's Work [Team Management] A team of two should get the job done twice as fast, right? … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how when the more members you have on a team, the more work you need to put into management and communication

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it’s not nearly as big a relief as you might expect when your game is finished and ready to be shipped

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=y2Webks5iTs Mastering Up [Grab Bag] When your game is finished and ready to be shipped, that's called "mastering up," or "going gold." Congratulations—you … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it’s not nearly as big a relief as you might expect when your game is finished and ready to be shipped