Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses why praising players is the right thing to do

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=fryDyXROp8A Praise the Player! [Planning & Game Design] People play games to feel good! Don't hold back on praising them at every step … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses why praising players is the right thing to do

Video: Super Smash Bros. Ultimate director Masahiro Sakurai gives a general overview on how to manage and track tasks over the course of a project

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=7NpLxkkeh6Y Using Tickets to Manage Tasks [Programming & Tech] Today, I'll give a general overview on how to manage and track tasks over … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai gives a general overview on how to manage and track tasks over the course of a project

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why adding effects to your text and subtitles can be a great way to increase the emotion and expression beyond what’s expected from just plain text

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=bZSNYX5CVpw Emphasizing Text [UI] When making a game, it's possible to add effects to your text and subtitles. Depending on what kind of … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why adding effects to your text and subtitles can be a great way to increase the emotion and expression beyond what’s expected from just plain text

Video: Super Smash Bros. Ultimate director Masahiro Sakurai showcases Sodatete! Kouchuu Ouja Mushiking

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=b3Fd8pBK0EA Sodatete! Kouchuu Ouja Mushiking [Game Concepts] I doubt too many of my overseas viewers will know about this handheld digital game. The … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai showcases Sodatete! Kouchuu Ouja Mushiking

Video: Super Smash Bros. Ultimate director Masahiro Sakurai looks at a school of thought regarding game animation which was used by a renowned film director on a certain title

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=Ivwt37x-2EU Exaggerate to Make Up for Information Loss [Animation] This episode, we'll be looking at a school of thought regarding game animation which … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai looks at a school of thought regarding game animation which was used by a renowned film director on a certain title

Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a practical method he uses when supervising the creation of graphical assets

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=s08NT-TVCvU Supervising Art Through Retouches [Graphics] For game directors, the ability to convey their vision clearly to team members is an absolute must. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a practical method he uses when supervising the creation of graphical assets

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why making game sound effects realistic may help convey more information

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=6Ns03q8noEA Audio as Fiction and Non-Fiction [Audio] Sound effects in games tend to be exaggerated, but making them realistic may help convey more … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why making game sound effects realistic may help convey more information

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how when the more members you have on a team, the more work you need to put into management and communication

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=1-iZFmenARA Ten People Can Produce Seven People's Work [Team Management] A team of two should get the job done twice as fast, right? … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how when the more members you have on a team, the more work you need to put into management and communication