Video: Super Smash Bros. Ultimate director Masahiro Sakurai showcases Sodatete! Kouchuu Ouja Mushiking

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=b3Fd8pBK0EA Sodatete! Kouchuu Ouja Mushiking [Game Concepts] I doubt too many of my overseas viewers will know about this handheld digital game. The … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai showcases Sodatete! Kouchuu Ouja Mushiking

Video: Super Smash Bros. Ultimate director Masahiro Sakurai looks at a school of thought regarding game animation which was used by a renowned film director on a certain title

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=Ivwt37x-2EU Exaggerate to Make Up for Information Loss [Animation] This episode, we'll be looking at a school of thought regarding game animation which … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai looks at a school of thought regarding game animation which was used by a renowned film director on a certain title

Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a practical method he uses when supervising the creation of graphical assets

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=s08NT-TVCvU Supervising Art Through Retouches [Graphics] For game directors, the ability to convey their vision clearly to team members is an absolute must. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a practical method he uses when supervising the creation of graphical assets

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why making game sound effects realistic may help convey more information

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=6Ns03q8noEA Audio as Fiction and Non-Fiction [Audio] Sound effects in games tend to be exaggerated, but making them realistic may help convey more … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why making game sound effects realistic may help convey more information

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how when the more members you have on a team, the more work you need to put into management and communication

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=1-iZFmenARA Ten People Can Produce Seven People's Work [Team Management] A team of two should get the job done twice as fast, right? … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how when the more members you have on a team, the more work you need to put into management and communication

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it’s not nearly as big a relief as you might expect when your game is finished and ready to be shipped

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=y2Webks5iTs Mastering Up [Grab Bag] When your game is finished and ready to be shipped, that's called "mastering up," or "going gold." Congratulations—you … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it’s not nearly as big a relief as you might expect when your game is finished and ready to be shipped

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how speed is a vital factor that influences every part of a game

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=_B0cpF8fQ4s Units of Speed [Design Specifics] Like time, speed is a vital factor that influences every part of a game! But if you … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how speed is a vital factor that influences every part of a game

Video: Ash and Goh challenge Mewtwo to a battle that puts Lucario and Cinderace to the ultimate test in Pokémon Journeys The Series

The Pokémon Company has released another clip as part of its ongoing efforts to promote the beloved and iconic Pokémon animated series: https://www.youtube.com/watch?v=8L5FgtoRCJ4 Lucario and Cinderace vs. Mewtwo | Pokémon Journeys: The Series | Official Clip Mewtwo appears. Mewtwo defeats. 💪 Ash and Goh challenge Mewtwo to a battle that puts Lucario and Cinderace to … Continue reading Video: Ash and Goh challenge Mewtwo to a battle that puts Lucario and Cinderace to the ultimate test in Pokémon Journeys The Series