Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses the follow-through period of recovery that follows certain animations such as attacks in games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=cIB0BUe6Ihk Follow-Throughs Make the Impact [Animation] The follow-through is the period of recovery that follows certain animations such as attacks. The real takeaway … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses the follow-through period of recovery that follows certain animations such as attacks in games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why all games need rewards and how designers need to come up with ways for players to spend or use them

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=SpwQkNzNsXk Consider Rewards First [Game Essence] All games need rewards, but simply having them isn't enough. You also need ways for players to … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why all games need rewards and how designers need to come up with ways for players to spend or use them

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains the concept of Meteos via an animated proposal that he put together

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=snHecpmPeJs Meteos [Game Concepts] Officially, my credit in Meteos is listed as "game design." My goal was to create a puzzle game with … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains the concept of Meteos via an animated proposal that he put together

Video: Super Smash Bros. Ultimate director Masahiro Sakurai goes into the mindset a game designer might need

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=3qEKNxp_-Qs Say No to Slow! [Design Specifics] Players are busy people! They value their free time! They don't want to wait for the … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai goes into the mindset a game designer might need

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how creators have to compete with new releases as well as with countless works from the past

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=EhcitspNMuI Competing with the Past [Grab Bag] With all the subscription services available nowadays, consumers have a tremendous amount of media available at … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how creators have to compete with new releases as well as with countless works from the past

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses whether we really need enemies in games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=atqS7SImuBc Do We Really Need Enemies? [Game Essence] Most games feature enemies that frequently appear to bar your progress. Some people might even … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses whether we really need enemies in games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how game directors have so little in common

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=WXBS7hk0B7k Directors Need to Be Unique [Work Ethic] What do all game directors have in common? Not much, it turns out. But the … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how game directors have so little in common

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how the soundtrack has to fit the game experience

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=t_tRnBj9tqc Game Music and Ambient Sounds [Audio] Ever feel like the music in large-scale titles these days doesn't leave much of an impression? … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how the soundtrack has to fit the game experience