Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why making game sound effects realistic may help convey more information

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=6Ns03q8noEA Audio as Fiction and Non-Fiction [Audio] Sound effects in games tend to be exaggerated, but making them realistic may help convey more … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why making game sound effects realistic may help convey more information

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how when the more members you have on a team, the more work you need to put into management and communication

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=1-iZFmenARA Ten People Can Produce Seven People's Work [Team Management] A team of two should get the job done twice as fast, right? … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how when the more members you have on a team, the more work you need to put into management and communication

Famitsu sales: Pokémon Scarlet and Violet reappear in the top 10 with an additional 15,306 units sold at retail in Japan alone

Pokémon Scarlet and Violet have officially reappeared in the top 10 of the Famitsu sales charts in Japan. The latest Japanese sales charts are as follows: Software Sales (followed by lifetime sales) 3/13/23 – 3/19/23 [NSW] Kirby’s Return to Dream Land Deluxe (Nintendo, 02/24/23) – 25,201 (308,945) [NSW] Pokemon Scarlet / Pokemon Violet (The Pokemon Company, 11/18/22) – 15,306 (4,944,593) [NSW] Splatoon 3 (Nintendo, … Continue reading Famitsu sales: Pokémon Scarlet and Violet reappear in the top 10 with an additional 15,306 units sold at retail in Japan alone

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it’s not nearly as big a relief as you might expect when your game is finished and ready to be shipped

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=y2Webks5iTs Mastering Up [Grab Bag] When your game is finished and ready to be shipped, that's called "mastering up," or "going gold." Congratulations—you … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it’s not nearly as big a relief as you might expect when your game is finished and ready to be shipped

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how speed is a vital factor that influences every part of a game

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=_B0cpF8fQ4s Units of Speed [Design Specifics] Like time, speed is a vital factor that influences every part of a game! But if you … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how speed is a vital factor that influences every part of a game

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares advice that applies to game creators and everyone can benefit from taking it to heart

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=IN-Uh2VfL8c Just Do It Already! [Work Ethic] My advice today doesn't apply only to game creators—everyone can benefit from taking it to heart. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares advice that applies to game creators and everyone can benefit from taking it to heart

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how to lower the barrier to entry for competitive games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=1ggw9xXbzig Do Competitive Games Have to Be Complex? [Game Essence] Competitive games tend to be rather complicated. The same goes for Smash Bros. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how to lower the barrier to entry for competitive games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about his struggles with dry eyes

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=0VaLAZeMJnE Games and Eye Strain [Grab Bag] In today's Grab Bag episode, I'll talk about my struggles with dry eyes. Though they have … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about his struggles with dry eyes