Video: Super Smash Bros. Ultimate director Masahiro Sakurai looks at a school of thought regarding game animation which was used by a renowned film director on a certain title

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=Ivwt37x-2EU Exaggerate to Make Up for Information Loss [Animation] This episode, we'll be looking at a school of thought regarding game animation which … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai looks at a school of thought regarding game animation which was used by a renowned film director on a certain title

Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a practical method he uses when supervising the creation of graphical assets

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=s08NT-TVCvU Supervising Art Through Retouches [Graphics] For game directors, the ability to convey their vision clearly to team members is an absolute must. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a practical method he uses when supervising the creation of graphical assets

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why making game sound effects realistic may help convey more information

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=6Ns03q8noEA Audio as Fiction and Non-Fiction [Audio] Sound effects in games tend to be exaggerated, but making them realistic may help convey more … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why making game sound effects realistic may help convey more information

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how when the more members you have on a team, the more work you need to put into management and communication

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=1-iZFmenARA Ten People Can Produce Seven People's Work [Team Management] A team of two should get the job done twice as fast, right? … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how when the more members you have on a team, the more work you need to put into management and communication

Famitsu sales: Pokémon Scarlet and Violet reappear in the top 10 with an additional 15,306 units sold at retail in Japan alone

Pokémon Scarlet and Violet have officially reappeared in the top 10 of the Famitsu sales charts in Japan. The latest Japanese sales charts are as follows: Software Sales (followed by lifetime sales) 3/13/23 – 3/19/23 [NSW] Kirby’s Return to Dream Land Deluxe (Nintendo, 02/24/23) – 25,201 (308,945) [NSW] Pokemon Scarlet / Pokemon Violet (The Pokemon Company, 11/18/22) – 15,306 (4,944,593) [NSW] Splatoon 3 (Nintendo, … Continue reading Famitsu sales: Pokémon Scarlet and Violet reappear in the top 10 with an additional 15,306 units sold at retail in Japan alone

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it’s not nearly as big a relief as you might expect when your game is finished and ready to be shipped

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=y2Webks5iTs Mastering Up [Grab Bag] When your game is finished and ready to be shipped, that's called "mastering up," or "going gold." Congratulations—you … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it’s not nearly as big a relief as you might expect when your game is finished and ready to be shipped

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how speed is a vital factor that influences every part of a game

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=_B0cpF8fQ4s Units of Speed [Design Specifics] Like time, speed is a vital factor that influences every part of a game! But if you … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how speed is a vital factor that influences every part of a game

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares advice that applies to game creators and everyone can benefit from taking it to heart

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=IN-Uh2VfL8c Just Do It Already! [Work Ethic] My advice today doesn't apply only to game creators—everyone can benefit from taking it to heart. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares advice that applies to game creators and everyone can benefit from taking it to heart