Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about “debug mode,” an invaluable tool that helps development proceed smoothly

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=AdBcCQtuATc Debug Mode [Programming & Tech] Today I'll talk about "debug mode," an invaluable tool that helps development proceed smoothly. You might even … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about “debug mode,” an invaluable tool that helps development proceed smoothly

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about animation blending when designing video games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=HYHajZ0wBfU Animation Blending [Animation] Imagine a technique that lets you smoothly transition between two distinct animations. What does that even look like? This … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about animation blending when designing video games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the ways he approaches and prepares for jobs featuring topics that apply to all lines of work, not just game development

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=ZTK6RJWQd6k A: Work Ethic 1 (Category Compilation) #01~#10 In Category A: Work Ethic, I talk about the ways we approach and prepare for … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the ways he approaches and prepares for jobs featuring topics that apply to all lines of work, not just game development

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the game essence in action games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=EzwCc2_8OzU Game Essence in Action Games [Game Essence] The game essence seen in action games comes in a variety of forms, everywhere you … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the game essence in action games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the use of motion blur

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=xAgkRtpAUFI Motion Blur [Graphics] Motion blur can make animations look more realistic, but some people might dislike the way it makes visuals appear … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the use of motion blur

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you shouldn’t put decisions off

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=NaWuNgpYDi4 Don’t Put Decisions Off [Team Management] If you're a game's director, or someone else responsible for conveying the right direction to your … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you shouldn’t put decisions off

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about randomness — a requisite element of games that require mastering a skillset to overcome ever-changing challenges

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=e9v_FwUGOwY Randomness Spices Games Up [Design Specifics] Some games can be beaten by memorizing patterns, while others require mastering a skillset to overcome … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about randomness — a requisite element of games that require mastering a skillset to overcome ever-changing challenges

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you can’t just make whatever you want when it comes to licensed properties

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=EgUvH3YMVCM Faithfulness Comes First in Licensed Games [Game Essence] Sure, it's best if a game is fun, but when it comes to licensed … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you can’t just make whatever you want when it comes to licensed properties