Aurorus, #699 – Tundra Pokémon

The diamond-shaped crystals on its body expel air as cold as -240 degrees Fahrenheit, surrounding its enemies and encasing them in ice. Using its diamond-shaped crystals, it can instantly create a wall of ice to block an opponent's attack. Type: Rock/Ice Category: Tundra Ability: Refrigerate, where Normal-type moves become Ice-type moves. Hidden Ability: Snow Warning, … Continue reading Aurorus, #699 – Tundra Pokémon

Amaura, #698 – Tundra Pokémon

This ancient Pokémon was restored from part of its body that had been frozen in ice for over 100 million years. This calm Pokémon lived in a cold land where there were no violent predators like Tyrantrum. Type: Rock/Ice Category: Tundra Ability: Refrigerate, where Normal-type moves become Ice-type moves. Hidden Ability: Snow Warning, where the … Continue reading Amaura, #698 – Tundra Pokémon

Tyrantrum, #697 – Despot Pokémon

Thanks to its gargantuan jaws, which could shred thick metal plates as if they were paper, it was invincible in the ancient world it once inhabited. Nothing could stop this Pokémon 100 million years ago, so it behaved like a king. Type: Rock/Dragon Category: Despot Ability: Strong Jaw, where the Pokémon's strong jaw gives it … Continue reading Tyrantrum, #697 – Despot Pokémon

Tyrunt, #696 – Royal Heir Pokémon

This Pokémon was restored from a fossil. If something happens that it doesn't like, it throws a tantrum and runs wild. Its immense jaws have enough destructive force that it can chew up an automobile. It lived 100 million years ago. Type: Rock/Dragon Category: Royal Heir Ability: Strong Jaw, where the Pokémon's strong jaw gives … Continue reading Tyrunt, #696 – Royal Heir Pokémon

Heliolisk, #695 – Generator Pokémon

They flare their frills and generate energy. A single Heliolisk can generate sufficient electricity to power a skyscraper. It stimulates its muscles with electricity, boosting the strength in its legs and enabling it to run 100 yards in five seconds. Type: Electric/Normal Category: Generator Ability: Sand Veil, which boosts the Pokémon's evasion in a sandstorm. Or … Continue reading Heliolisk, #695 – Generator Pokémon

Helioptile, #694 – Generator Pokémon

They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement. The frills on either side of its head have cells that generate electricity when exposed to sunlight. Type: Electric/Normal Category: Generator Ability: Sand Veil, which boosts the Pokémon's evasion in a sandstorm. Or … Continue reading Helioptile, #694 – Generator Pokémon

Trainer Spotlight: Pokémon Fisherman in Pokémon the Series, Pokémon TCG and video games

Spotlight: Pokémon Fisherman. We tackle a new subject in our ongoing spotlight series, and it’s a keeper! Our previous spotlights have featured several of the most memorable characters in the Pokémon universe, but this time we're casting our line in a new direction—toward the quiet Fisherman. These dedicated folks show up virtually everywhere there's water, … Continue reading Trainer Spotlight: Pokémon Fisherman in Pokémon the Series, Pokémon TCG and video games

Clawitzer, #693 – Howitzer Pokémon

Their enormous claws launch cannonballs of water powerful enough to pierce tanker hulls. By expelling water from the nozzle in the back of its claw, it can move at a speed of 60 knots. Type: Water Category: Howitzer Ability: Mega Launcher, which powers up aura and pulse moves. Hidden Ability: None Weaknesses: Electric and Grass … Continue reading Clawitzer, #693 – Howitzer Pokémon